![]() This is not really canon compliant for either Battletech or Roguetech and is intended as a bonus add on for those who want it. Necromo Nightmare (Seasonal): Necromo Nightmare is a short, 3 part flashpoint chain, that Ako inexplicibaly can't name properlyĪ flashpoint based on the Nebula California sourcebook by Catalyst Game Labs. However factors are in play that restrict your lance weight to a specific tonnage. You are hired to retrieve important items of value from an enemy base. Expect more interesting fights with a diverse selection of mechs and technology. These will unlock when you have done the preceding tier of normal gladiator flashpoints. These flashpoints feature custom or rare prototype mechs not seen anywhere else in game. Sometimes your opponent may bring friends or you may also have to fight the match's cameraman. These flashpoints pit you against a random opponent in a gladiatorial match. ![]() At the end of the branch, there will be an event that allows it to be replayed once allowing players to both through both sides. 1 The Sword was introduced in Unbound and has since been superseded by the rules above. There are 2 alternate stoylines, leading to the same conclusion the pirate branch and the Comstar branch. Game Rules In the BattleTech board game, the Sword is swung in the physical attack phase at -2 to hit 2, dealing a point of damage for every ten tons of the Mechs weight, plus an additional point. Roguetech features a custom story line created by Akodoreign and Raza5. Flashpoints that eventually expire will show up again later in a different location.īelow is a list of current flashpoints in Roguetech.īy Akodoreign (unless otherwise specified) This is to make sure that the entire map can have flashpoints in the area, rather than the region accessible through the vanilla map. Spawn locations for Flashpoints have basically been randomized. Beware some of these challenges are much harder than they seem, though special rewards may be found after completing some flashpoint chains. ![]() Flashpoints range from single mission challenges such as gladiatorial duels or single mech drops to longer chains of mission with their own story line. Neither requires cFixes to work.Roguetech features a variety of custom made flashpoints made by either the wider Battletech community or by the Roguetech team. They will automatically load after cFixes. NOTE - "The Raid" and "Better AI" has cFixes set as an Optional Dependency. This Flashpoint can be completed with or without Better AI. My AI improvement mod, Better AI allows the OPFOR to reserve, protect their weak sides and use Lance roles to greater effect. This Flashpoint can make extensive use of the corrected OPFOR pilot skills and weapon stats. This provides some of the basic imagery used in this Flashpoint's conversations. This is now included in the CAB bundle.Ĭommuinity bug fixes, corrects many HBS typos and osmissions. This allows loading of mods in to HBS BATTLETECH. This mod needs ModTek and Flashpoint Stock Photos to work: This is like adding new modded 'Mechs or equipment in that it becomes required to load going forward.Ĭopy "Flashpoint-The-Raid" folder in to Mods folder created for ModTek. Once this Flashpoint is associated with a save file, it must be present to load that save. "The Raid" is set with a spawn weight of 20, the same weight as the other non-alliance/tutorial Flashpoints. This adds formatting to work with VIP and prevent fatal loading errors in missions IV and V. Users playing with the Vehicle Improvement Project will need to download the optional VIP Override in addition to the base FP.zip. This Flashpoint requires your company to have "Black Market Access" to populate. It can be completed with less, but should provide greater challenge than the Alliance Flashpoints or 5 Skull contracts. It's built against a nearly complete Argo, multiple Lances of custom 'Mechs and elite pilots able to run multiple engagements without repair. "The Raid" has been designed to challenge endgame level companies.
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